It is interesting learning about copyright and fair use as I
never was taught the legal aspect of copyright before in detail and what does
and does not constitute as fair use. When developing my own instructional material,
I will have to take into consideration this fact, because while legal action is
practically unheard of, I don’t want to end up on the news on how I am getting
sued by Disney for showing a movie. In terms of how I will address copyright
and fair use with my students and their own work, since the youngest of kids I
plan on working with is going to be in sixth grade, I will first go over the
basics of what is and isn’t allowed before my students create their own works. It
was interesting to learn that copyright starts as soon as a work is created. I
am curious and wonder how far the limits of “fair use” are, especially as I see
a surge of online videos doing the same video (sometimes nearly identical in
structure, not just in concept) ideas over and over again and how there isn’t a
deviation from most of these videos.
Decreased productivity is a huge issue when technology is
brought into the classroom. A proposed solution is to limit the most of the
distractions that students may utilize. For instance, these days when students have
access to computers in the classroom, many schools have blocks on games and
sometimes even have programs where teachers can monitor students from their own
computer. That would be the best solution as long as it is paired with limiting
technology when not necessarily necessary (for instance if it is a basic
writing assignment, have the students use paper and pencil instead of computers)
and save the technology for the things where technology is required for the
activity (for instance a webquest).


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